//
//  UIView+PullToBounce.m
//  
//
//  Created by luck-mac on 15/8/18.
//
//

#import "UIView+PullToBounce.h"

@implementation UIView (PullToBounce)
- (CGFloat)width {
    return self.frame.size.width;
}

- (CGFloat)height {
    return self.frame.size.height;
}

- (void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (void)setTop:(CGFloat)top
{
    CGRect frame = self.frame;
    frame.origin.y = top;
    self.frame = frame;
}

- (CGFloat)top
{
    return self.frame.origin.y;
}


- (void)setBottom:(CGFloat)bottom
{
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}


- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}


- (void)setLeft:(CGFloat)left
{
    CGRect frame = self.frame;
    frame.origin.x = left;
    self.frame = frame;
}


- (CGFloat)left
{
    return self.frame.origin.x;
}


- (void)setRight:(CGFloat)right
{
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}


- (CGFloat)right
{
    return self.frame.origin.x + self.frame.size.width;
}

@end
